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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BNG {
public class CharacterYOffset : MonoBehaviour {
// This is used to offset a FinalIK character by it's parent. This fixes some positional issues.
void LateUpdate() {
float yOffset = transform.parent.localPosition.y;
transform.localPosition = new Vector3(transform.localPosition.x, -1 - yOffset, transform.localPosition.z);
}
}
}